If you have those, copy them over directly. □ See page 206 for a list of some weapons. If you have more, choose carefully which you bring into Anarchy and ignore the rest. You can only have 6 weapons (plus Unarmed). Characters with Resonance > 0 are Emerged. Awakened / EmergedĬharacters with Magic > 0 are Awakened. □ See Shadowrun: Anarchy Quick Reference - Qualities. Focus on your unique contacts.īring over two positive qualities and one negative quality. Avoid copying contacts that are shared universally by the whole party - these are basically shared or common contacts whom you have a lot of latitude to contact. Transfer your most important gear and contacts over. □ See Shadowrun: Anarchy Quick Reference - Shadow Amps. If you've got some Augmentation, Spell, Power, or whatever that's not on the list then contact the GM to cook up some suitable text for the Shadow Amp you want. □ See page 202 for more information on pre-made Shadow Amps. Everything else will just have to wait until the next 5E mission. For each character related thing that 5E says there's a rule for, Anarchy says there's a Shadow Amp for that.įirst off, you can only have 6 Shadow Amps. Shadow AmpsĪnarchy introduces the concept of Shadow Amps as the kitchen sink solution to a lot of the variety and complexity of 5E. If multiple 5E skills map to the same Anarchy skill, take the highest 5E skill as a base, then add the sum of the others divided by three. 5E Gymnastics becomes Anarchy Athletics). If a 5E skill does not exist in the Anarchy skill catalog, use the nearest matching skill (e.g. □ See Shadowrun: Anarchy Quick Reference - Skills & Attributes. Transfer all skill ratings over exactly as recorded on your 5E character sheet. Instead, you may note that you have extra skill points to allocate to skills associated with that attribute. If increasing attributes in this way would violate the racial maximum for that attribute, do not increase the attribute. For every two points (round down) Resonance is higher than Logic, increase Logic by 1. That point is lost.įor every two points (round down) Magic is higher than Willpower, increase Willpower by 1. For every two points (round down) Intuition is higher than Logic, increase Logic by 1. For every two points (round down) Reaction is higher than Agility, increase Agility by 1. Copy these over directly.įor every two points (round down) Body is higher than Strength, increase Strength by 1. Anarchy only uses 6 attributes: Strength, Agility, Willpower, Logic, Charisma, and Edge.
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